• Darmawan, Albert (CS Student) &  Manuaba, Ida Bagus Kerthyayana. “A Comparative Study Between Collaborative Filtering Techniques to Generate Personalized Story Recommendation for The Vixio Application”. International Journal on Advanced Science, Engineering and Information Technology.Vol. 9 (2019) No. 4. ISSN: 2088-5334, DOI:10.18517/ijaseit.9.4.7402
  • Manuaba, Ida Bagus Kerthyayana.


  • Bahana, Raymond, et al. “Aplikasi Informasi Kesehatan dan Diagnosa Penyakit Jantung Berbasis Android.” Seminar Nasional Teknologi Informasi Komunikasi dan Industri. 2018.
  • Manuaba, Ida Bagus Kerthyayana. “The Design and Game Mechanic of Combined Game Application Prototype for Learning Social Business.” Procedia Computer Science 135 (2018): 52-59.
  • Margali, Febryan, and Jude Joseph Lamug Martinez. “The Design, Development and Implementation of a Platform to Host Micro Applications.” Procedia Computer Science 135 (2018): 338-345.


  • Bahana, Raymond, et al. “Web crawler and back-end for news aggregator system (Noox project).” 2017 IEEE International Conference on Cybernetics and Computational Intelligence (CyberneticsCom). IEEE, 2017.
  • Manuaba, Ida Bagus Kerthyayana. “Text-based games as potential media for improving reading behaviour in indonesia.” Procedia computer science 116 (2017): 214-221.


  • Manuaba, Ida Bagus Kerthyayana. “The evaluation of queue and adaptation response models for telerobotic supervisory control in gaming environment.” 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016.
  • Manuaba, Ida Bagus Kerthyayana. “Response models for series of commands in gaming environment.” 2016 2nd International Conference on Science in Information Technology (ICSITech). IEEE, 2016.
  • Martinez, Jude JL, Erwin Adi Teaches, and Aloysius Theo Prima. “A STUDY OF COLOUR AS AN ATTRIBUTE THAT INTENSIFIES USER’S ENGAGEMENT IN GAME PLAYS.” The International Journal of Multimedia & Its Applications 4.2 (2012): 1.
  • Desmond, Michael, and Raymond Bahana. “Bezier VFX plug-in: Improving unity visual effect performance.” 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016.


  • Kwik, Febndy, and Raymond Bahana. “Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game.” Procedia Computer Science 59 (2015): 282-290.
  • Putra, Djaja, Steffen Yuwono, and Jude Joseph Lamug Martinez. “TransTrack: TransJakarta Bus Tracker.” Advanced Science Letters 21.4 (2015): 652-657.


  • Marcella Christiana (CS student) jointly published a paper at ARPN-Journal of Engineering and Applied Sciences, Volume 9, No. 10, October 2014, Pakistan. Title: Puzzlar, a Prototype of an Integrated Puzzle Game using Multiple Marker Augmented Reality


  • Michael Sunur & Kenrick Tjandrean (both are CS 2012 batch students) jointly published a paper at the 2nd Annual International Conference on Mobile Communications, Networking and Applications (MobiCONA 2012), Singapore. Title: Reliability Implementation over Message Queue in the Internet of Things.
  • Virginia Dessy Kadarma (CS student) jointly published a paper at the International Seminar on Science and Technology Innovation (ISSTIN 2012), Jakarta. Title: An Assessment over Cloud Security Issues in Indonesia Based on Gartner’s Framework.


  • Andryan Kurniady (CS 2011 batch student) jointly published a paper at the 3rd International Conference on Computer Research and Development (ICCRD 2011), Shanghai, China, March 2011


  • Sri Ayu Ningsih (CS 2011 batch student) jointly published a paper at the 24th IEEE International Conference on Advanced Information Networking and Applications, Perth, Australia, April 2010
  • Garry (CS 2011 batch student) jointly published a paper at the Second International Conference on Advances in Computing, Control, and Telecommunication Technologies – ACT 2010, Jakarta, December 2010