Dr. Raymond Bahana, S.T, M.Sc

Dr. Raymond Bahana, S.T, M.Sc

Subject Content Coordinator - Lecturer

  • bahana@binus.edu
  • -
  • Jakarta, Indonesia

Profile & Qualification

Dr. Raymond Bahana, S.T, M.Sc

Subject Content Coordinator – Lecturer

Computer Science Program, BINUS University International

 

DEGREE & EDUCATION

  • PhD in Computer Science, Bina Nusantara University, Jakarta, Indonesia (1989 – 1995).
  • MS in Computer Engineering, University of Central Florida, Orlando, Florida, U.S.A (1999 – 2002).
  • Bachelor Degree (Sarjana Teknik) in Electrical Engineering, Atma Jaya Catholic University of Indonesia, Jakarta, Indonesia (2023 – 2024).

 

FIELD OF STUDY

  • Software Development
  • Multimedia and Visual Programming
  • Software Engineering and Databases
  • Game Design and Programming
  • Serious Game
  • Virtual Reality and Augmented Reality
  • Human Computer Interaction and Machine Learning

 

CURRENT TEACHING AREAS

  • Multimedia Systems (2009-2018)
  • Scripting Languages (2010-2019)
  • Visual Gaming (2012-2019)
  • Human Computer Interaction (2016-2017)
  • Game Design and Programming (2019-2020)
  • Advanced Game Design and Programming (2019-now)
  • Database Systems (2014-2019)
  • Multimedia and Human Computer Interaction (2017-now)
  • Computational Mathematics (2021-now)

 

Scopus: https://www.scopus.com/authid/detail.uri?authorId=56400946100

Google Scholar: https://scholar.google.com/citations?user=MNxMDWQAAAAJ

 

Research & Publication

List of Journal Publications

Articles in Conferences

2020

  • Pervasive Health Monitoring System for Activity Detection. 2020 International Conference on Information Management and Technology (ICIMTech), Jakarta, Indonesia.

  • Threshold-Based Low Power Consumption Human Fall Detection for Health Care and Monitoring System. 2020 International Conference on Information Management and Technology (ICIMTech), Jakarta, Indonesia.

  • Foods Diary Mobile Application for Diabetics. 2020 International Conference on Information Management and Technology (ICIMTech), Jakarta, Indonesia.

2019

  • Memory Game for Children: An Alternative Solution to Help Children with ADHD. IEEE/IIAI International Congress on Applied Information Technology – IEEE/IIAI AIT 2019, Yogyakarta, Indonesia.

  • Predicting Cardiovascular Risk Level Based on Biochemical Risk Factor Indicators Using Machine Learning: A Case Study in Indonesia. 11th Asian Conference on Intelligent Information and Database Systems, Yogyakarta, Indonesia.

2018

  • Aplikasi Informasi Kesehatan dan Diagnosa Penyakit Jantung Berbasis Android. Seminar Nasional Teknologi Informasi Komunikasi dan Industri 11, Pekanbaru, Indonesia.

  • Performance Test for Prototype Game for Children with ADHD. International Conference on Computing and Applied Informatics 2018, Medan, Indonesia.

  • Vi-da: Vitiligo Diagnostic Assistance Mobile Application. International Conference on Computing and Applied Informatics 2018, Medan, Indonesia.

2017

  • Web Crawler and Back-End for News Aggregator System (Noox Project). 2017 IEEE International Conference on Cybernetics and Computational Intelligence (CyberneticsCom), Phuket, Thailand.

2016

  • Bezier VFX Plug-in: Improving Unity Visual Effect Performance. 1st International Conference on Game, Game Art and Gamification, Jakarta, Indonesia.

  • Who Recognized Fake Image Better: A Comparison Study Between Human and Computer. International Conference on Computing and Applied Informatics 2016, Medan, Indonesia.

2013

  • DATABASE MANAGEMENT SYSTEM APPLICATION (Case Study: Twisbless). 6th International Seminar on Industrial Engineering and Management, Batam, Indonesia.

  • Using Augmented Reality to Enhance Art Exhibition at Binus International. International Conference on Engineering of Tarumanagara 1 (1), Jakarta, Indonesia.

2012

  • An Assessment over Cloud Security Issues in Indonesia Based on Gartner’s Framework. International Seminar on Science and Technology Innovation (ISSTIN) 2012, Jakarta, Indonesia.

  • Aplikasi Permainan Congklak dengan Adobe Flash. Conference on Information Technology and Electrical Engineering (CITEE) 2012, Yogyakarta, Indonesia.

2010

  • Aplikasi Pemetaan Kawasan Unika Atma Jaya Kampus Semanggi. Seminar Nasional Riset dan Teknologi Terapan (RiTekTra) 2010, Jakarta, Indonesia.

2009

  • Web Based Student Module Development on Executive Report System of Unika Atma Jaya Using Visual C#.Net. 3rd International Seminar on Industrial Engineering and Management (ISIEM), Denpasar, Bali.

  • Perangkat Lunak Sistem Polling Berbasis SMS. Temu Ilmiah Nasional Dosen Teknik (TINDT) VIII, Jakarta, Indonesia.

  • Pengembangan Modul Program Studi dan Dosen Sistem Pelaporan Eksekutif Unika Atma Jaya Berbasis Web dengan Visual C#.Net. Konferensi Nasional Sistem Informasi 2009, Denpasar, Bali.

  • Perancangan dan Pengujian Website Sistem Informasi Manajemen Perusahaan Farmasi (PHP, MySQL). Seminar Teknik Industri dan Manajemen Produksi IV, Surabaya, Indonesia.

  • Analisa Pengambilan Keputusan Penerapan Inovasi pada Mesin Cutter dengan Menggunakan Metode Topsis. Seminar Teknik Industri dan Manajemen Produksi IV, Surabaya, Indonesia.

2008

  • Perancangan Penjadwalan Perawatan Mayor Pesawat untuk Meminimumkan Biaya Over Maintenance dan Lost Revenue. Seminar Nasional Teknologi Simulasi IV, Yogyakarta, Indonesia.

  • Pembentukan Sel Manufaktur dengan Mempertimbangkan Kriteria Majemuk Menggunakan Algoritma Genetika. Seminar Nasional Teknologi Simulasi IV, Yogyakarta, Indonesia.

2007

  • Atma Jaya Digital Environment for University Services. Konferensi Nasional Sistem Informasi, Denpasar, Bali.

  • Strategi Pengembangan Sistem Informasi Universitas Katolik Indonesia Atma Jaya. Konferensi Nasional Teknologi Informasi dan Komunikasi untuk Indonesia III, Jakarta, Indonesia.

Articles in Scientific Journals

2020

  • A Four-Step Method for the Development of an ADHD-VR Digital Game Diagnostic Tool Prototype for Children Using a DL Model. Frontiers in Psychiatry, Vol. 11, p. 829.

  • Perancangan dan Pengembangan Aplikasi Hospital Mobile Berbasis Android. Jurnal Elektro Unika Atma Jaya, Vol. 13(1), pp. 1-12.

  • Chatbot as an Alternative Means to Access Online Information Systems. IOP Conference Series: Earth and Environmental Science, Vol. 426, 012168.

2019

  • Perancangan Aplikasi Mobile Pertolongan Pertama untuk Keamanan dan Keselamatan Lansia. Sebatik, Vol. 23(2), pp. 568-573.

2018

  • Perancangan dan Pembuatan Aplikasi KU SEHAT. Jurnal Elektro Unika Atma Jaya, Vol. 11(1), pp. 15-26.

2016

  • AethelmE, HTML5 Game Engine with Multiple Canvas Elements. Journal of Game, Game Art, and Gamification, Vol. 2, pp. 57–68.

2015

  • Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game. Procedia Computer Science, Vol. 59, pp. 282–290.

2014

  • Puzzlar, a Prototype of an Integrated Puzzle Game Using Multiple Marker Augmented Reality. ARPN Journal of Engineering and Applied Sciences, Vol. 9(10).

2013

  • Aplikasi untuk Membandingkan Kinerja Algoritma Huffman dan Algoritma LZW dalam Kompresi Data. Jurnal Elektro Unika Atma Jaya, Vol. 6(2), pp. 175–186.

  • Perancangan dan Pembuatan Puzzle untuk Anak Autis dengan Adobe Flash. Jurnal Elektro Unika Atma Jaya, Vol. 6(1), pp. 29–38.

2012

  • Perancangan dan Pembangunan Aplikasi Jadwal Kuliah dan Pengumuman (Studi Kasus: Fakultas Teknik Unika Atma Jaya). Jurnal Elektro Unika Atma Jaya, Vol. 5(2), pp. 133–144.

2010

  • Perancangan Modul Fakultas dan Program Pascasarjana Website Unika Atma Jaya Versi 3 dengan Konsep Web 2.0 dan CMS. Jurnal Elektro Unika Atma Jaya, Vol. 3(2), pp. 117–236i.

2009

  • Aplikasi Bahan Ajar Rangkaian Listrik 1 Dasar Menggunakan Adobe Flash. Jurnal Elektro Unika Atma Jaya, Vol. 2(2), pp. 181–194.

2008

  • Aplikasi Bimbingan Konseling Berbasis Web (PHP, MySQL). Jurnal Elektro Unika Atma Jaya, Vol. 1(1), pp. 49–60.

2007

  • Perancangan Modul PMB Sistem Informasi Mahasiswa dan Karyawan Website Unika Atma Jaya Versi 3 dengan Konsep Web 2.0 dan CMS. Elektra, Science and Technology Journal, Vol. 4(3), pp. 219–231.

  • Aplikasi Smart Card di UNIKA Atma Jaya. Prosiding Penelitian Atma Jaya, 2007.

  • SMS Mobile Banking. Elektra, Science and Technology Journal, Vol. 4(2).

  • Text Twist dalam Bahasa Indonesia. Metris, Mechanical, Electrical, Industrial and Science Journal, Vol. 8(2).

  • Pendaftaran Pelayanan Kesehatan Online (PHP, MySQL). Elektra, Science and Technology Journal, Vol. 5(2).

2005

  • Optimasi Penjadwalan Kegiatan Perkuliahan dengan Algoritma Genetik. Elektra, Science and Technology Journal, Vol. 2(1).

  • Alat Penghitung Waktu Pembicaraan untuk Aplikasi Wartel Berbantuan Telepon Selular. Elektra, Science and Technology Journal, Vol. 2(2).

 

Intellectual Property Rights

2020
Aplikasi “PUZZLAR”
Number: EC00202010100
Type: Program Komputer
Date: 12-March-20

2019
Game Berbasis Komputer (Delivery Memory Game) Untuk Melatih Memori Kerja Pada Anak Dengan Masalah Memori Kerja
Number: EC00201948669
Type: Program Komputer
Date: 01-August-19

Professional Engagement

CERTIFICATION

  • Certified Ethical Hacker
  • The International Council of Electronic Commerce Consultants (EC-Council)

Reward & Grants

2019

  • Rancang Bangun Aplikasi ìIím Careî Berbasis Mobile Sebagai Media Informasi Kesehatan untuk Masyarakat Indonesia, Tahun ketiga – DIKTI

2018

  • Rancang Bangun Aplikasi ìIím Careî Berbasis Mobile Sebagai Media Informasi Kesehatan untuk Masyarakat Indonesia, Tahun kedua – DIKTI
  • User Interface Test for Prototype Game for Children with ADHD – Binus

2017

  • Vi-DA: Vitiligo Diagnostic Assistance Mobile Application – Binus