Ida Bagus Kerthyayana Manuaba, S.T., Ph.D

Ida Bagus Kerthyayana Manuaba, S.T., Ph.D

Deputy Head of Program

  • imanuaba@binus.edu / bagus.manuaba@binus.ac.id

Profile & Qualification

DEGREE & EDUCATION

  • Ph.D in Computer Science, Australian National University, Canberra, Australia, 2014
  • BEng. in Electrical and System Computer Informatics, Udayana University, Bali, Indonesia, 2009

Research & Publication

RESEARCH AREA

Gaming,  Virtual Reality, Augmented Reality, Virtual Environment, Human Computer Interaction, Supervisory Control, Automation, Telerobotics, Text-based game, Artificial Intelligent, Machine Learning

RESEARCH EXPERIENCE

April 2016 – Present, Primary Investigator, Computer Science Program, Bina Nusantara University, International. Optimisation Text-Based Games for Improving Reading Behaviour in Indonesia.
2009 – 2014, Primary Investigator, Research School of Computer Science, Australian National University and CSIRO ICT Centre. Evaluation Telerobotics Interfaces: The Utilisation of the Principles of Human Supervisory Control and Mixed Reality Interface in Gaming Environment.
July – October 2011, Technical Assistant on Computer Vision Research Group, Bionic Vision Australia Project.
2008 – 2009, Primary Investigator, Electrical Engineering, Udayana University. Exploration of Virtual Game Second Life as a Media Interaction for Remote Control System
2007- 2008, Research Student, Centre CSIRO ICT Centre, Exploration of Virtual Gaming Engine (Second Life) for Telerobotics. 

PUBLICATIONS

Conference Papers:

  1. Manuaba, I.B.K., (2018): “Combination of Test-Driven Development and Behavior-Driven Development for Improving Backend Testing ” in 4th International Conference on Computer Science and Computational Intelligence, Published at  Procedia Computer Science/Elsevier B.V — Accepted
  2. Manuaba, I.B.K., (2018): “The Design and Game Mechanic of Combined Game Application Prototype for Learning Social Business” in 3rd International Conference on Computer Science and Computational Intelligence, Published at  Procedia Computer Science/Elsevier B.V, Vol 135, pp. 52-59 — index by SCOPUS, Google Scholar
  3. Darmawan, A., Valdo, S., Ignatius, I. and Manuaba, I.B.K., (2018): “A Comparative Study Between Narrative Fiction and Interactive Fiction to Enhance Youth Literacy in Indonesia” in 11th Annual International Conference on Computer Games, Multimedia and Allied Technologies (CGAT 2018), Singapore, Published at Global Science & Tecnology — index by Google Scholar
  4. Manuaba, I.B.K., (2017): “Text-Based Game as Potential Media for Improving Reading Behaviour in Indonesia” in 2nd International Conference on Computer Science and Computational Intelligence, Published at  Procedia Computer Science/Elsevier B.V, vol 116, pp.85-90 — index by SCOPUS, Google Scholar
  5. Manuaba, I.B.K., (2016): “The Evaluation of Queue and Adaptation Response Models for Telerobotic Supervisory Control in Gaming Environment”in 2016 International Conference on Games, Game Art and Gamification (ICGGAG2016).will be held on 19-21 December 2016 in Jakarta, Indonesia. — index by SCOPUS, Google Scholar
  6. Manuaba, I.B.K., (2016): “Response Models for Series of Commands in Gaming Environment”. In 2016 2nd International Conference on Science in Information Technology (ICSITech) will be held on 26-27 October 2016 in Balikpapan, Indonesia — index by SCOPUS, Google Scholar
  7. Manuaba, I.B.K., Taylor, K. & Gedeon, T. (2012): “Evaluation of Response Models to a Series of Commands in a Telerobotics Supervisory Control System”. In 5th International Conference on Intelligent Robotics and Applications. Montreal, Quebec, Canada, October, 2012. — index by SCOPUS, Google Scholar
  8. Manuaba, I.B.K., Taylor, K. & Widzyk-Capehart, E. (2011): “Building Effective Telerobotics Interfaces For Mining Applications By Utilising Mixed Reality”. In International 22nd World Mining Congress and Expo. Istanbul, Turkey, September, 2011. — index by Google Scholar
  9. Manuaba, I.B.K., Taylor, K. & Gedeon, T. (2011): “Comparison between Two Mixed Reality Environments for Telerobotics Interface”. In IEEE International Conference on Robotics and Automation (ICRA2011). Shanghai, China, May, 2011, pp.1335-1340. — index by SCOPUS, Google Scholar
  10. Manuaba, I.B.K., Taylor, K. & Gedeon, T. (2010): “Exploration of Second Life as a Virtual Game Environment for Telerobotics”. In International Conference Asian Pacific Computer Human Interaction (APCHI2010). Sanur-Bali, Indonesia, July, 2010. — index by SCOPUS, Google Scholar

Journal Paper:

  1. Darmawan, A. and Manuaba, I.B.K., (2019): “A Comparative Study Between Collaborative Filtering Techniques to Generate Personalized Story Recommendation for The Vixio Application”. International Journal on Advanced Science, Engineering and Information Technology (IJESAIT). ISSN: 2088-5334, — Accepted, waiting for publication
  2. Manuaba, I.B.K., (2016): “Weibull Distribution: User Performance Analyses for Telerobotics System Interface”. In International Review of Automatic Control (IREACO)
  3. Sabani, A.C., Manuaba, I.B.K., and Adi, E. (2016): ” Gamification: Blood Donor Apps for iOS Devices”, In Journal on Games, Game Art and Gamification (JGGAG), Vol.1, No.1, 2016.
  4. Manuaba, I.B.K., Taylor, K. & Gedeon, T. (2011): “Exploration of Mixed Reality Environment for Telerobotics Interface: An Option to Provide Effective Information”. In Australian Journal of Intelligent Information Processing Systems (AJJIPS), Vol 13, No.1, 2011. — index by Google Scholar

Book sections:

  1. Manuaba, I.B.K., Taylor, K. & Gedeon, T. (2012). Evaluation of Response Models to a Series of Commands in a Telerobotics Supervisory Control System. In C.Y. Su, S. Rakheja & H. Liu (Eds.), Intelligent Robotics and Applications. (pp. 73-84). Berlin: Springer-Verlag Berlin Heidelberg. — index by SCOPUS, Google Scholar

PhD Thesis :

  1. Manuaba, I.B.K.(2014): “ Evaluation of Gaming Environments for Mixed Reality Interfaces and Human Supervisory Control in Telerobotics”. In Australian National University Digital Collection https://digitalcollections.anu.edu.au/bitstream/1885/11790/1/Manuaba_I.B.K._2014.pdf.

Undergraduate Thesis :

  1. Manuaba, I.B.K.(2009): “ Exploration of Virtual Game SecondLife as An Interface in Controlling a Robotic Device from Distance”. In Udayana University Undergraduate Thesis Report Collections (Hard-copy)

Scientific Presentations

Workshop Presentations:

  1. Manuaba, I.B.K., “Applying a Mixed Reality Interface with Human Supervisory Control for Telerobotics”. In Science and Engineering Expo Graduate Research 2011. CSIRO ICT Centre, Canberra, Australia, August, 2011.
  2. Manuaba, I.B.K., Taylor, K. & Gedeon, T., “Exploration of Augmented Virtuality Environment for Teleoperation Interface: An Option to Provide Effective Information”. In International Workshop on Bio-inspired Computing for Intelligent Environments and Logistic Systems (IWBCIELS2011). The Australian National University, Canberra, Australia, March, 2011.
  3. Taylor, K. and Manuaba, I.B.K.,Using computer gaming environments to develop situated virtual reality methods for teleoperation of mining equipment”. In OzViz2010, Queensland Bioscience Precinct, University of Queensland, December, 2010.

Poster Presentations:

  1. Manuaba, I.B.K. (2010): “Applying a Predictive Display in a Mixed Reality Interface for a Tele-Manipulator”. In ANU Poster Day CECS, The Australian National University, Canberra, Australia, 15 August 2011.
  2. Manuaba, I.B.K., Taylor, K., Gedeon, T., & Widzyk-Capehart, E (2010): “Comparison Two Augmented Virtuality Environments for Telerobotics Interface”. In CSIRO ICTCC’10, Sydney, 10 – 11 November 2010.
  3. Manuaba, I.B.K. (2010): “Play with the Robot Arm with Your Avatar…No Worries!!: Using 3D virtual game with Mixed Reality Framework to control the robot arm in a remote location”. In ANU Poster Day CECS, The Australian National University, Canberra, Australia, 22 July 2010.

Exhibition:

Exhibition at CSIRO Discovery Centre: A prototype of telerobotics system as a model application for remote manipulation in simple mining scenario by utilising the principles of human supervisory control in mixed reality interfaces. (2011 – 2015)

Professional Engagement

PROFESSIONAL ACTIVITIES

  • Reviewer Experiences:
    • Reviewer for International Conference on Industrial Engineering and Engineering Management, Bali, Indonesia, 2016
    • Reviewer for 5th International Conference on Intelligent Robotics and Applications. Montreal, Quebec, Canada, October, 2012.
    • Internal Reviewer for CSIRO e-publish, CSIRO ICT Centre Canberra, Australia.

     

  • Professional Memberships:
    • Member of Information & Human Centred Computing (iHcc) group, ANU, October 2009 – July 2014.
    • Member of ANU Robogals Organisation, since July 2012.
    • Associate Member of Australian Computer Society, since August 2012 – August 2015.

     

 COURSES TAUGHT

  • COMP6205 Computer Graphics (2016 – present)
  • CS313 Enterprise Application (2016 – present)
  • COMP6335 Intro to Programming (2016 – Present)

 

Reward & Grants

AWARD/SCHOLARSHIP

20092013, ANU Miscellaneous Scholarship and Tuition Fee Exemption Sponsorship.
20092013, CSIRO PhD Flagship Scholarship.
2009, Best Student Award from Department of Electrical Engineering, Faculty of Engineering, Udayana University.
20072008, CSIRO Vacation Scholarship and Training Student Scholarship at CSIRO ICT Centre Canberra.
20062008, Learning Aid for Student Scholarship and Scholarship of Improved Academic Achievement from Directorate General of Higher Education, Ministry of National Education of Indonesia.