Bayu Dirgantoro is an experienced academic and creative technologist currently serving as the Head of Program for Graphic Design and New Media at BINUS International. With a Master’s degree in Multimedia Design from Swinburne Institute of Technology and a diploma in Game Arts from the Academy of Interactive Entertainment, Bayu brings a unique interdisciplinary background combining visual communication, game development, and interactive media. His research interests focus on gamification for education and empathy, augmented reality for cultural heritage, and immersive 3D environments. Over his career, he has developed numerous impactful projects including boardgames for character education and interactive installations showcased at national exhibitions such as ArtJog. Bayu is deeply passionate about integrating creative technology into design education to empower students and society.
List of Selected Publication and Project
| 2024 | Boardgame for Character Education – Urban Struggles |
| 2023 | Dual Installation Style Design Plan for Interactive Projection Mapping |
| 2022 | A Party of Four – Poster made with real time engine for ASEDAS 2022 |
| 2021 | Virtually Out there: An Interactive 1st person outdoor simulator for INACADE 2021 |
| 2019 | Trapped: An Interactive Gamified Audio-Visual Installation for ArtJog 2019 |
| 2018 | Batik Boardgame as a method of teaching and learning process |
| 2017 | Performance test for prototype game for children with ADHD |
| 2017 | Serious game and gamification implementation for child and adolescent mental health |
| 2016 | Enhancing Information on Museum Artifacts using Augmented Reality |
| 2015 | Using Augmented Reality to enhance a storybook for kindergartner |