{"id":2244,"date":"2026-07-16T03:34:58","date_gmt":"2026-07-16T03:34:58","guid":{"rendered":"https:\/\/international.binus.ac.id\/graphic-design\/?p=2244"},"modified":"2026-07-16T03:34:58","modified_gmt":"2026-07-16T03:34:58","slug":"unpack-how-amanita-design-created-an-entire-game-out-of-cardboard-paper-and-3d-programmes","status":"publish","type":"post","link":"https:\/\/international.binus.ac.id\/graphic-design\/2026\/07\/16\/unpack-how-amanita-design-created-an-entire-game-out-of-cardboard-paper-and-3d-programmes\/","title":{"rendered":"Unpack how Amanita Design created an entire game out of cardboard, paper and 3D programmes"},"content":{"rendered":"<div class=\"module-text\">\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 sm-col-12 md-col-10-8 lg-col-10-8\">\n<div class=\"sm-px4 md-px3 lg-px4\">\n<div class=\"max-line-length\">\n<div class=\"rich-text\">\n<p data-block-key=\"4hfdm\">The newest game from Czech games studio Amanita Design doesn\u2019t just think outside of the box, it\u2019s literally made from the box.<\/p>\n<p><iframe loading=\"lazy\" title=\"Phonopolis | Release Date Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/HV1MhLX1bmg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p data-block-key=\"4hfdm\">\n<p data-block-key=\"4hfdm\">You\u2019re a kid sitting at the giant hunk of noisy plastic also known as the humble 2000\u2019s family computer. On the screen is a world far from our own, but everything about it is strangely recognisable. Fans of point-and-click adventure games largely agree that\u00a0<a href=\"https:\/\/amanita-design.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Amanita Design<\/a>, founded by game-maker Jakub Dvorsk\u00fd, are some of the best to ever do it. Their first video game,\u00a0<i>Samorost<\/i>, perfectly set the tone for the studio\u2019s future output: cute characters, absorbing stories and environments crafted gorgeously out of photographic, natural elements \u2013 using real stone, wood and grass textures to make the worlds feel fuzzy and organic.<\/p>\n<p data-block-key=\"b9arc\">The Czech games studio\u2019s oddball world-design always explores new feelings through familiar materials. Just like all great games studios do, Amanita are interested in pushing the sensory envelope, whether it\u2019s through bleak metallic hellscapes in which players control adorably rusty robots in\u00a0<i>Machinarium<\/i>\u00a0or a cast of seeds, insects and critters roam a microscopic natural world in\u00a0<i>Bontanicula<\/i>. Not to mention, the soundtracks\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=t-jlhUsrrNw\" target=\"_blank\" rel=\"noopener noreferrer\">slap<\/a>. 23 years after the studio\u2019s first game,\u00a0<i>Phonopolis<\/i>, a video game crafted almost entirely out of cardboard, paper and paint, is here to become a childhood classic all over again.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-images\">\n<div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 sm-col-12 md-col-10-10 lg-col-10-10\">\n<div class=\"sm-px4 md-px3 lg-px4\">\n<figure class=\"p0 m0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/bHb2FtbaJfh6c_4O4FiTBcLGR44=\/278591\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-1.png\" alt=\"amanita-design-art-itsnicethat-1\" \/><\/div>\n<\/div><figcaption class=\"mb3 mt4 clearfix\">\n<div class=\"sans h5 line-height-1-65 md-line-height-1-5 left md-mb2 mr2 md-mr4 dove-grey\">Above<\/div>\n<div class=\"h5 line-height-1-65 scorpion\">\n<div class=\"rich-text\">\n<p data-block-key=\"f2cdp\">Amanita Design: Phonopolis (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-text-and-images\">\n<div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 md-col-7\">\n<div class=\"sm-px4 md-pl3 md-pr7 lg-pl4 lg-pr8\">\n<div>\n<div class=\"rich-text\">\n<p data-block-key=\"39ary\">The puzzle adventure game surrounds the character of Felix, a young rubbish collector who lives in the titular Phonopolis, a city gripped within the iron fist of a fascistic leader who sonically controls society through amplions (no doubt inspired by the classic and obscure 1920s\u00a0<a href=\"https:\/\/collection.sciencemuseumgroup.org.uk\/people\/cp127923\/amplion-limited\" target=\"_blank\" rel=\"noopener noreferrer\">loudspeakers of the same name<\/a>). After Felix finds a pair of headphones which suppress the manipulative amplions, he sets off on a journey to thwart the city\u2019s oppressors in a rollercoaster story.<\/p>\n<p data-block-key=\"c9q3t\">The concept for the game began in 2014 when Petr Filipovic, Eva Markova and Oto Dostal were fresh animation graduates and wanted to create something that felt authentic, auteur and fresh in its approach. As animators, the trio had experimented with different ways to animate with 3D graphics and unique perspectives, not to mention a plethora of different materials, so it was inevitable that they would end up landing on an animated video game made out of cardboard and paper. \u201cThe reason we chose paper was because we felt we wanted to work with a material that can be touched, to enjoy its texture and literally experience the whole process first-hand,\u201d says Eva. \u201cWorking with paper often provides an irreplaceable quality, but in today\u2019s fast-paced era, it\u2019s quite a luxurious choice. Yet, cardboard is a great, beautiful, cheap and accessible material. It has a suitable volume and a nice colour.\u201d<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"col col-12 md-col-5\">\n<div class=\"sm-px4 md-pr3 lg-px4\">\n<figure class=\"p0 m0 mt6 md-mt0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/Vr4R_84cDaAi80MjAca66zKXfco=\/278593\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-6.png\" alt=\"amanita-design-art-itsnicethat-6\" \/><\/div>\n<\/div><figcaption class=\"mb0 mt4 clearfix mb6 sm-mb7\">\n<div class=\"sans h5 dove-grey line-height-1-65 md-line-height-1-5 left sm-mb0 mr4\">Above<\/div>\n<div class=\"h5 scorpion line-height-1-65 left width-80 sm-width-70\">\n<div class=\"rich-text\">\n<p data-block-key=\"smlfx\">Amanita Design: Phonopolis (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><\/figure>\n<figure class=\"p0 m0 mt6 md-mt0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/wV7m19VJjxqEz6c0j6hkcX3gLKw=\/278592\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-2.png\" alt=\"amanita-design-art-itsnicethat-2\" \/><\/div>\n<\/div><figcaption class=\"mb0 mt4 clearfix \">\n<div class=\"sans h5 dove-grey line-height-1-65 md-line-height-1-5 left sm-mb0 mr4\">Above<\/div>\n<div class=\"h5 scorpion line-height-1-65 left width-80 sm-width-70\">\n<div class=\"rich-text\">\n<p data-block-key=\"0lmae\">Amanita Design: Phonopolis (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-images\">\n<div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 sm-col-12 md-col-10-10 lg-col-10-10\">\n<div class=\"sm-px4 md-px3 lg-px4\">\n<figure class=\"p0 m0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/7y_JnYYzvDRPYv_8a6Q5VuLFI7o=\/278598\/format-webp%7Cwidth-1440\/amanita-design-illustration-itsnicethat-4.jpg\" alt=\"amanita-design-illustration-itsnicethat-4.jpg\" \/><\/div>\n<\/div><figcaption class=\"mb3 mt4 clearfix\">\n<div class=\"sans h5 line-height-1-65 md-line-height-1-5 left md-mb2 mr2 md-mr4 dove-grey\">Above<\/div>\n<div class=\"h5 line-height-1-65 scorpion\">\n<div class=\"rich-text\">\n<p data-block-key=\"yw88t\">Amanita Design: Phonopolis Concept Art (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-text-and-images\">\n<div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 md-col-7\">\n<div class=\"sm-px4 md-pl3 md-pr7 lg-pl4 lg-pr8\">\n<div>\n<div class=\"rich-text\">\n<p data-block-key=\"4bld5\">Inspired by the avant-garde movements of the interwar period such as Russian constructivism and futurism, early 20th century propaganda, as well as the novels of Karel \u010capek or\u00a0<i>We<\/i>\u00a0by Yevgeny Zamyatin,\u00a0<i>Phonopolis<\/i>\u00a0is undeniably Czechoslovakian. The team aimed for a \u201cgreater degree of exaggeration worthy of an animated film,\u201d says Petr, and incorporated much of their childhoods and historical experiences of Central Europe into the game. \u201cAs children, we experienced the end of communism and certain formalised behaviours stuck in our memories,\u201d says Petr. \u201cThe effort to erase the past in favor of innovative revolutionary ideas, to abandon human sensitivity in favour of the power of the masses, is a chillingly inspiring period,\u201d adds Eva. The game has the same kooky, endearing and exciting organic personality that is so signature to many brilliant Czech films, like Jan \u0160vankmajer\u2019s\u00a0<i>Alice<\/i>\u00a0and the films of Ji\u0159\u00ed Trnka \u2013 the \u2018Walt Disney of Eastern Europe.\u2019 When playing the game, you get a brilliant sense of something really working-class through the sheer wealth of familiar materials on-screen \u2013 as the player interacts and transforms the world in order to gain autonomy and free his community, they must confront tactility at every turn; the importance of touch and feel in an increasing digital video game landscape (and our reality!)<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"col col-12 md-col-5\">\n<div class=\"sm-px4 md-pr3 lg-px4\">\n<figure class=\"p0 m0 mt6 md-mt0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/GpifD-SwEmRmCVSNkxIhMPvuD30=\/278596\/format-webp%7Cwidth-1440\/amanita-design-illustration-itsnicethat-2.jpg\" alt=\"amanita-design-illustration-itsnicethat-2.jpg\" \/><\/div>\n<\/div><figcaption class=\"mb0 mt4 clearfix \">\n<div class=\"sans h5 dove-grey line-height-1-65 md-line-height-1-5 left sm-mb0 mr4\">Above<\/div>\n<div class=\"h5 scorpion line-height-1-65 left width-80 sm-width-70\">\n<div class=\"rich-text\">\n<p data-block-key=\"zl8n5\">Amanita Design: Phonopolis Concept Art (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-fullscreen-image\">\n<div>\n<figure class=\"p0 m0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/4yu1Po0v8dzuZd2fKToa5ALmKoQ=\/278599\/format-webp%7Cwidth-1440\/amanita-design-illustration-itsnicethat-5.jpg\" alt=\"amanita-design-illustration-itsnicethat-5.jpg\" \/><\/div>\n<\/div>\n<div class=\"container container-gutter\">\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt4\">\n<div class=\"clearfix\">\n<div class=\"col col-12 sm-col-12 md-col-10-10 lg-col-10-10\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div><figcaption class=\"mb3 sm-px4 md-px3 lg-px4\">\n<div class=\"sans h5 line-height-1-65 left sm-mb0 mr4 hide md-inline dove-grey\">Above<\/div>\n<div class=\"h5 line-height-1-65 left width-80 sm-width-70 scorpion\">\n<div class=\"rich-text\">\n<p data-block-key=\"6fl1r\">Amanita Design: Phonopolis Concept Art (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><div class=\"container container-gutter\">\n<div class=\"mb6 mt4\">\n<div class=\"clearfix\">\n<div class=\"col col-12 sm-col-12 md-col-10-10 lg-col-10-10\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/figure>\n<\/div>\n<\/div>\n<div class=\"module-text-and-images\">\n<div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 md-col-7\">\n<div class=\"sm-px4 md-pl3 md-pr7 lg-pl4 lg-pr8\">\n<div>\n<div class=\"rich-text\">\n<p data-block-key=\"4bld5\"><i>Phonopolis<\/i>\u2019 aesthetic is one of ultimate playfulness, experimenting with the graphic nature of clean lines, flat colour blocks, three-dimensionality and lighting. \u201cIt is a kind of balancing act between graphics, legibility and composition \u2013 the materials, contrast in lighting and a sort of believability that we are looking at a paper model,\u201d says Petr. The game originally used photographed sets in the game, but to focus on the crucial interactivity of the game, the team transferred the sets into a 3D engine, where the individual interactive elements could function freely and responsively. \u201cAt the beginning, a sort of simplicity and even childish playfulness was important to us. The cardboard models were a big challenge, we didn\u2019t want to just make a \u2018paper game,\u2019\u201d says Eva. For the game\u2019s textures, the team scuffed surfaces with sandpaper, bent it, gave it patinas then mapped it into the game\u2019s 3D space using the programme 3D Studio. One shudders to think of all of the paper-cuts and eye-strain involved in making this cardboard-opus.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"col col-12 md-col-5\">\n<div class=\"sm-px4 md-pr3 lg-px4\">\n<figure class=\"p0 m0 mt6 md-mt0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/k9kxIi69D5aOHY0w2bDE5thhdy8=\/278603\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-1_1xO3TXh.jpg\" alt=\"amanita-design-art-itsnicethat-1\" \/><\/div>\n<\/div><figcaption class=\"mb0 mt4 clearfix \">\n<div class=\"sans h5 dove-grey line-height-1-65 md-line-height-1-5 left sm-mb0 mr4\">Above<\/div>\n<div class=\"h5 scorpion line-height-1-65 left width-80 sm-width-70\">\n<div class=\"rich-text\">\n<p data-block-key=\"32ur6\">Amanita Design: Phonopolis BTS (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-image-gallery\">\n<div>\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"overflow-hidden\">\n<div class=\"container container-gutter\">\n<div class=\"relative clearfix\">\n<div class=\"col md-col-10-2 lg-col-10-2 not-empty md-show\"><\/div>\n<div class=\"col col-12 sm-col-12 md-col-10-8 lg-col-10-8\">\n<div class=\"sm-px4 md-px3 lg-px4\">\n<div class=\"relative\">\n<div class=\"line-height-0 swiper-content-modules7\">\n<div class=\"mb7 mt6 swiper-container-initialized swiper-container-horizontal swiper-container-pointer-events\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide width-100 md-width-auto mr3 sm-mr4 md-mr6 swiper-slide-active\" data-swiper-slide-index=\"0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/bQAARGy8m9vmERpHLwFir-svmts=\/278601\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-1.jpg\" alt=\"amanita-design-art-itsnicethat-1\" \/><\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide width-100 md-width-auto mr3 sm-mr4 md-mr6 swiper-slide-next\" data-swiper-slide-index=\"1\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/3OJIKtUG845O90NpMdjlEmBmTLM=\/278602\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-2.jpg\" alt=\"amanita-design-art-itsnicethat-2\" \/><\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide width-100 md-width-auto mr3 sm-mr4 md-mr6\" data-swiper-slide-index=\"2\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/18D3qpkSfvwvEwDPs_uBgsmHgJI=\/278604\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-2_X9fsJez.jpg\" alt=\"amanita-design-art-itsnicethat-2\" \/><\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide width-100 md-width-auto mr3 sm-mr4 md-mr6 swiper-slide-duplicate-prev\" data-swiper-slide-index=\"3\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/pyC42b9SV_sQ37RmlhmBchAyKSA=\/278605\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-3.jpg\" alt=\"amanita-design-art-itsnicethat-3\" \/><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"absolute md-col-10-2 lg-col-10-2 not-empty md-show top-0 bottom-0 z1\">\n<div class=\"absolute top-0 bottom-0 left-0 width-100vw transform-left\"><\/div>\n<div class=\"relative sm-px4 md-px3 lg-px4\">\n<p class=\"h4 dove-grey mb4 mt4\">1 of 4<\/p>\n<div class=\"mb4 mt4 h4 dove-grey\">\n<div class=\"rich-text\">\n<p data-block-key=\"f3fp2\">Amanita Design: Phonopolis BTS (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<div class=\"mb4 mt4\"><button class=\"inline form-field-reset p0 line-height-1 bg-transparent muted\" disabled=\"disabled\" type=\"button\"><span class=\"h4 dove-grey\">Prev<\/span><\/button><span class=\"h4 dove-grey\">\u00a0\/\u00a0<\/span><button class=\"inline form-field-reset p0 line-height-1 bg-transparent cursor-pointer\" type=\"button\"><span class=\"h4 dove-grey\">Next<\/span><\/button><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-text\">\n<div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col md-col-10-2 lg-col-10-2 not-empty md-show\"><\/div>\n<div class=\"col col-12 sm-col-12 md-col-10-8 lg-col-10-8\">\n<div class=\"sm-px4 md-px3 lg-px4\">\n<div class=\"max-line-length\">\n<div class=\"rich-text\">\n<p data-block-key=\"eiidl\">The enigmatic catalogue of Amanita Design\u2019s games didn\u2019t only grace our childhoods, but also the team behind\u00a0<i>Phonopolis<\/i>, who played\u00a0<i>Machinarium<\/i>\u00a0when they were still studying. \u201cWe looked up to it, and it undoubtedly influenced us. I think we have a similar approach. We want to create interesting auteur worlds, and we like the multidisciplinary nature of game development \u2013 the synthesis of story, game design, visuals, sound and music,\u201d says Petr. \u201c<i>Phonopolis<\/i>\u00a0is our first fully professional game project. The studio\u2019s experience from previous projects reached us mainly thanks to Jakub, who gave us good advice many times and without whom the project wouldn\u2019t have had a chance to be created.\u201d Perhaps\u00a0<i>Phonopolis<\/i>\u00a0will lay the foundation for a new generation\u2019s formative memories of challenging, bizarre point-and-click adventure games, just like how Amanita Design has been doing for two decades. This cardboard dystopia awaits your liberation.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"module-images\">\n<div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 sm-col-12 md-col-10-10 lg-col-10-10\">\n<div class=\"sm-px4 md-px3 lg-px4\">\n<figure class=\"p0 m0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/4lLZbEDhiVHynGT9_ZlhNgZHNAY=\/278607\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-5_glnrRxZ.jpg\" alt=\"amanita-design-art-itsnicethat-5\" \/><\/div>\n<\/div><figcaption class=\"mb3 mt4 clearfix\">\n<div class=\"sans h5 line-height-1-65 md-line-height-1-5 left md-mb2 mr2 md-mr4 dove-grey\">Above<\/div>\n<div class=\"h5 line-height-1-65 scorpion\">\n<div class=\"rich-text\">\n<p data-block-key=\"8tjl6\">Amanita Design: Phonopolis Concept Art (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<\/div>\n<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"container container-gutter\">\n<div class=\"mb6 mt6 sm-mb7 sm-mt7\">\n<div class=\"clearfix\">\n<div class=\"col col-12 sm-col-12 md-col-10-10 lg-col-10-10\">\n<div class=\"sm-px4 md-px3 lg-px4\">\n<figure class=\"p0 m0\">\n<div>\n<div>\n<div><\/div>\n<p><img decoding=\"async\" src=\"https:\/\/admin.itsnicethat.com\/images\/f6eeZA-V6U8LOslt4PKBPYX8xls=\/278606\/format-webp%7Cwidth-1440\/amanita-design-art-itsnicethat-4_YbrWaP8.jpg\" alt=\"amanita-design-art-itsnicethat-4\" \/><\/div>\n<\/div><figcaption class=\"mb3 mt4 clearfix\">\n<div class=\"sans h5 line-height-1-65 md-line-height-1-5 left md-mb2 mr2 md-mr4 dove-grey\">Above<\/div>\n<div class=\"h5 line-height-1-65 scorpion\">\n<div class=\"rich-text\">\n<p data-block-key=\"6s8vo\">Amanita Design: Phonopolis (Copyright \u00a9 Amanita Design, 2026)<\/p>\n<\/div>\n<p data-block-key=\"6s8vo\">\n<\/div>\n<p>source: https:\/\/www.itsnicethat.com\/features\/amanita-design-phonopolis-illustration-graphic-design-project-090626<\/p>\n<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The newest game from Czech games studio Amanita Design doesn\u2019t just think outside of the box, it\u2019s literally made from the box. You\u2019re a kid sitting at the giant hunk of noisy plastic also known as the humble 2000\u2019s family computer. On the screen is a world far from our own, but everything about it [&hellip;]<\/p>\n","protected":false},"author":41,"featured_media":2245,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-2244","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles"],"_links":{"self":[{"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/posts\/2244"}],"collection":[{"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/users\/41"}],"replies":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/comments?post=2244"}],"version-history":[{"count":1,"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/posts\/2244\/revisions"}],"predecessor-version":[{"id":2246,"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/posts\/2244\/revisions\/2246"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/media\/2245"}],"wp:attachment":[{"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/media?parent=2244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/categories?post=2244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/international.binus.ac.id\/graphic-design\/wp-json\/wp\/v2\/tags?post=2244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}