{"id":642,"date":"2016-04-28T13:33:11","date_gmt":"2016-04-28T06:33:11","guid":{"rendered":"http:\/\/international.binus.ac.id\/gamelab\/?p=642"},"modified":"2016-04-28T13:40:56","modified_gmt":"2016-04-28T06:40:56","slug":"aim-and-scope","status":"publish","type":"post","link":"https:\/\/international.binus.ac.id\/gamelab\/2016\/04\/28\/aim-and-scope\/","title":{"rendered":"Aim &amp; Scope"},"content":{"rendered":"<p>The Journal of Game, Game Art and Gamification\u00a0is a\u00a0journal that publishes articles which contribute in all areas of the games. The games aspects covered include:<\/p>\n<ul>\n<li>AI applications for serious games<\/li>\n<li>Alternate reality games<\/li>\n<li>Animation for serious games and virtual worlds<\/li>\n<li>Artifacts and art with purpose<\/li>\n<li>Augmented reality<\/li>\n<li>Case studies in serious games and virtual worlds<\/li>\n<li>Experimental serious games design<\/li>\n<li>Game AI and artificial life<\/li>\n<li>Game-based learning, edutainment and training<\/li>\n<li>Game design<\/li>\n<li>Games for health, well-being and exercise<\/li>\n<li>Games for social innovation &amp; change<\/li>\n<li>Gamification<\/li>\n<li>Human-computer interaction<\/li>\n<li>Mobile games<\/li>\n<li>Multimedia gaming<\/li>\n<li>Pervasive gaming<\/li>\n<li>Serious game art<\/li>\n<li>Serious game analytics<\/li>\n<li>Serious game assessment<\/li>\n<li>Serious game evaluation<\/li>\n<li>Serious game design<\/li>\n<li>Serious game development<\/li>\n<li>Serious games methodologies<\/li>\n<li>Serious game playtesting<\/li>\n<li>User-modelling in serious games<\/li>\n<li>Virtual characters<\/li>\n<li>Virtual environments<\/li>\n<li>Virtual reality<\/li>\n<li>Game art<\/li>\n<li>Non digital games<\/li>\n<\/ul>\n<p>As games\u00a0is an ever-evolving area, articles on other topics are also invited.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Journal of Game, Game Art and Gamification\u00a0is a\u00a0journal that publishes articles which contribute in all areas of the games. The games aspects covered include: AI applications for serious games Alternate reality games Animation for serious games and virtual worlds Artifacts and art with purpose Augmented reality Case studies in serious games and virtual worlds [&hellip;]<\/p>\n","protected":false},"author":34,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,1],"tags":[],"class_list":["post-642","post","type-post","status-publish","format-standard","hentry","category-game-art-and-gamification","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/642"}],"collection":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/users\/34"}],"replies":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/comments?post=642"}],"version-history":[{"count":6,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/642\/revisions"}],"predecessor-version":[{"id":648,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/642\/revisions\/648"}],"wp:attachment":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/media?parent=642"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/categories?post=642"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/tags?post=642"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}