{"id":546,"date":"2016-04-11T10:53:31","date_gmt":"2016-04-11T03:53:31","guid":{"rendered":"http:\/\/international.binus.ac.id\/gamelab\/?p=546"},"modified":"2018-08-27T11:03:44","modified_gmt":"2018-08-27T04:03:44","slug":"call-for-paper","status":"publish","type":"post","link":"https:\/\/international.binus.ac.id\/gamelab\/2016\/04\/11\/call-for-paper\/","title":{"rendered":"Call for Paper"},"content":{"rendered":"<div class=\"wp-content the-640\">\n<div class=\"_1dwg _1w_m _q7o\">\n<div class=\"_3x-2\">\n<div class=\"_5r69 _sds _1hvl\">\n<div class=\"mts\">\n<div class=\"mtm _5pcm\">\n<div class=\"mtm _5pco\">\n<p><strong>*****Please check your spam\/junk email folder for a notification email from ICGGAG 2018.*****<\/strong><\/p>\n<p>2nd International Conference on Game, Game Art and Gamification (ICGGAG 2018)<br \/>\n13 \u2013 14 September 2018<br \/>\nfX Campus Binus University International<br \/>\nJakarta, Indonesia<\/p>\n<p>Overview<br \/>\nThe International Conference on Game, Game Art and Gamification (ICGGAG 2018) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification.<\/p>\n<p>This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.<\/p>\n<p>Topics<\/p>\n<p>1. AI applications for serious games<br \/>\n2. Alternate reality games<br \/>\n3. Animation for serious games &amp; virtual worlds<br \/>\n4. Artifacts and art with purpose<br \/>\n5. Augmented reality<br \/>\n6. Case studies in gamification<br \/>\n7. Case studies in serious games &amp; virtual worlds<br \/>\n8. Experimental serious games design<br \/>\n9. Game AI and artificial life<br \/>\n10. Game art<br \/>\n11. Game-based learning, edutainment &amp; training<br \/>\n12. Game design<br \/>\n13. Games for business<br \/>\n14. Games for education<br \/>\n15. Games for health, well-being &amp; exercise<br \/>\n16. Games for leadership<br \/>\n17. Games for promoting health behavior<br \/>\n18. Games for social innovation &amp; change<br \/>\n19. Games for social wellness &amp; campaign<br \/>\n20. Gamification<br \/>\n21. Human-computer interaction<br \/>\n22. Impact of games for human being<br \/>\n23. Impact of games for business<br \/>\n24. Mobile games<br \/>\n25. Multimedia gaming<br \/>\n26. Non digital games<br \/>\n27. Pervasive gaming<br \/>\n28. Serious game analytics, assessment &amp; evaluation<br \/>\n29. Serious game methodologies, design &amp; development<br \/>\n30. Serious game playtesting<br \/>\n31. User-modelling in serious games<br \/>\n32. Virtual characters and environments<\/p>\n<p>All accepted papers in ICCGAG 2018 will be published in the conference electronic proceedings.<\/p>\n<p>All Engineering\/Information and Communications Technology related papers will be submitted for publication in IEEE Xplore.<\/p>\n<p>Selected non-Engineering related papers will be submitted for publication in Pertanika Journal.<\/p>\n<p>Other non-Engineering related papers will be published in Journal of Game, Game Art, and Gamification (JGGAG) \u2013 http:\/\/gamenetwork.university-id.net\/jggag<\/p>\n<p>Any accepted paper is expected to have at least one author to attend and present orally the paper at the conference. Failure to do so shall lead to exclusion of the paper for the current year proceedings.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>*****Please check your spam\/junk email folder for a notification email from ICGGAG 2018.***** 2nd International Conference on Game, Game Art and Gamification (ICGGAG 2018) 13 \u2013 14 September 2018 fX Campus Binus University International Jakarta, Indonesia Overview The International Conference on Game, Game Art and Gamification (ICGGAG 2018) brings together scientists, researchers, programmers, designers, computer [&hellip;]<\/p>\n","protected":false},"author":34,"featured_media":973,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21,1],"tags":[],"class_list":["post-546","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-international-conference-on-game-game-art-and-gamification","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/546"}],"collection":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/users\/34"}],"replies":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/comments?post=546"}],"version-history":[{"count":53,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/546\/revisions"}],"predecessor-version":[{"id":1111,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/546\/revisions\/1111"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/media\/973"}],"wp:attachment":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/media?parent=546"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/categories?post=546"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/tags?post=546"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}