{"id":169,"date":"2016-02-18T10:28:19","date_gmt":"2016-02-18T03:28:19","guid":{"rendered":"http:\/\/international.binus.ac.id\/gamelab\/?p=169"},"modified":"2016-02-26T14:14:58","modified_gmt":"2016-02-26T07:14:58","slug":"research","status":"publish","type":"post","link":"https:\/\/international.binus.ac.id\/gamelab\/2016\/02\/18\/research\/","title":{"rendered":"Research"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-194\" src=\"http:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480-640x288.jpg\" alt=\"research-1068x480\" width=\"640\" height=\"288\" srcset=\"https:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480-640x288.jpg 640w, https:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480-768x345.jpg 768w, https:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480-720x323.jpg 720w, https:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480-330x148.jpg 330w, https:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480-747x335.jpg 747w, https:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480-415x186.jpg 415w, https:\/\/international.binus.ac.id\/gamelab\/files\/2016\/02\/research-1068x480.jpg 1068w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/p>\n<table>\n<tbody>\n<tr>\n<td><strong>2015<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Dewinta Aryanie and Yaya Heryadi. &#8220;<strong>American Sign Language-Based Finger-spelling Recognition using k-Nearest Neighbours Classifier.<\/strong>&#8221; The 3rd International Conference on Information and Communication Technology<\/td>\n<\/tr>\n<tr>\n<td>Ariston Harianto, Eko Nugroho and Rio Fredericco, &#8220;<strong>Reinforcing Youth Reading Habits Through Text-Based Games.<\/strong>&#8221; ICIDM 2015 ITB Bandung<\/td>\n<\/tr>\n<tr>\n<td>Febndy Kwik and Raymond Bahana. &#8220;<strong>Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game.<\/strong>&#8221; Procedia Computer Science 59 (2015): 282-290<\/td>\n<\/tr>\n<tr>\n<td><strong>2014<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. &#8220;<strong>A Method for Dance Motion Recognition and Scoring using two-layer Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar<\/strong>.&#8221; Consumer Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE<\/td>\n<\/tr>\n<tr>\n<td>A. Wijanarko and R. Kosala. &#8220;<strong>A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case<\/strong>&#8220;. Advanced Science Letters, 20 (1), 32-36, 2014<\/td>\n<\/tr>\n<tr>\n<td>Jude Joseph L. Martinez and Kevin Tjahjadi. &#8220;<strong>Integrating Physical Card Games with Digital Video Games through RFID Tagging<\/strong>.&#8221; International Journal of Future Computer and Communication 3.1 (2014)<\/td>\n<\/tr>\n<tr>\n<td>Marcella Christiana and Raymond Bahana. &#8220;<strong>Puzzlar, a Prototype of an Integrated Puzzle Game using Multiple Marker Augmented Reality.<\/strong>&#8221; ARPN-Journal of Engineering and Applied Sciences, Volume 9, No. 10<\/td>\n<\/tr>\n<tr>\n<td><strong>2013<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. \u201c<strong>Stochastic Regular Grammar based Learning for Basic Dance Motion Recognition<\/strong>,\u201d in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2013), Bali<\/td>\n<\/tr>\n<tr>\n<td>R. Yogya and R. Kosala. &#8220;<strong>Comparison of Physics Frameworks for WebGL-Based Game Engine<\/strong>&#8221; Proceedings of the International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of Conferences<\/td>\n<\/tr>\n<tr>\n<td>Mario Setianto and Raymond Bahana. &#8220;<strong>Perancangan dan Pembuatan Puzzle untuk Anak Autis dengan Adobe Flash.<\/strong>&#8221; Jurnal Elektro Unika Atma Jaya 6.1<\/td>\n<\/tr>\n<tr>\n<td>Raymond Bahana, and Bayu Prakoso Dirgantoro. \u201c<strong>Using Augmented Reality to Enhance Art Exhibition at BINUS International .<\/strong>&#8221; Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1<\/td>\n<\/tr>\n<tr>\n<td><strong>2012<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. \u201c<strong>Skeleton Descriptor for Kinesthetic Element Recognition of Bali Traditional Dances<\/strong>,\u201d in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and Simulation (CIMSim2012), Kuantan, Malaysia<\/td>\n<\/tr>\n<tr>\n<td>Eko Nugroho, Adieb A. Hariyadi. &#8220;<strong>Creative Learning and Research Through Modern Board Game<\/strong>&#8220;. Triple Helix 10 th International Conference 2012, Bandung<\/td>\n<\/tr>\n<tr>\n<td>Yaya Heryadi., M. I. Fanany, and A. M. Arymurthy. \u201c<strong>A Syntactical Modeling and Classification for Performance Evaluation of Bali Traditional Dance<\/strong>,\u201d in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2012), Jakarta<\/td>\n<\/tr>\n<tr>\n<td>Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. \u201c<strong>Grammar of Dance Gesture from Bali Traditional Dance,<\/strong>\u201d International Journal of Computer Science Issues, Vol. 9, Issue 6(1)<\/td>\n<\/tr>\n<tr>\n<td>A. Wijanarko and R. Kosala. &#8220;<strong>A Study of Cloud Computing as a Game Platform<\/strong>&#8220;. LAP LAMBERT Academic Publishing, 2012<\/td>\n<\/tr>\n<tr>\n<td><strong>2011<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Jude Joseph Lamug Martinez and Erwin Adi. &#8220;<strong>A Study to Design a Low Cost and Marketable Game<\/strong>.\u201c International Conference on Economics, Trade and Development (ICETD), 2011<\/td>\n<\/tr>\n<tr>\n<td><strong>2010<\/strong><\/td>\n<\/tr>\n<tr>\n<td>G. Pranatio and R. Kosala. &#8220;<strong>A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game<\/strong>&#8220;. Proceedings of the Second International Conference on Advances in Computing, Control, and Telecommunication Technologies (ACT), 2010<\/td>\n<\/tr>\n<tr>\n<td>Jude JL Martinez, Erwin Adi and Aloysius Theo Prima. &#8220;<strong>A Study of Color as an Attribute that Intensifies Users\u2019 Engagement in Gameplays.<\/strong>\u201d International Journal of Multimedia and the Arts (IJMA), 2010<\/td>\n<\/tr>\n<tr>\n<td><strong>2009<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Yaya Heryadi and Raymondus Kosala. \u201c<strong>Simulating Biped Jumping Behavior using Evolutionary Algorithm<\/strong>.\u201d In Proceeding of 3rd International Seminar on Industrial Engineering and Management, Bali<\/td>\n<\/tr>\n<tr>\n<td><strong>2008<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Sandy M. Colondam and Yaya Heryadi. \u201c<strong>The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game<\/strong>.\u201d In Proceeding of Computer Game &amp; Allied Technology \u201908.\u201d Singapore<\/td>\n<\/tr>\n<tr>\n<td>W.B. Liu and R. Kosala. &#8220;<strong>Authoring Tool for Existing Game Engines<\/strong>&#8220;. Proceedings of the International Conference on Games and Allied Technologies, Singapore, 2008<\/td>\n<\/tr>\n<tr>\n<td>Yaya Heryadi, \u201c<strong>Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School Students Toward Computer Game<\/strong>.\u201d In Proceeding of the 4th International Conference on Information &amp; Communication technology and Systems (ICTS 2008), Surabaya<\/td>\n<\/tr>\n<tr>\n<td><strong>2006<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Raymond Kosala. &#8220;<strong>Serious Games Overview<\/strong>&#8220;. Proceedings of National Conference on Multimedia and Computer Games, 2006<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>2015 Dewinta Aryanie and Yaya Heryadi. &#8220;American Sign Language-Based Finger-spelling Recognition using k-Nearest Neighbours Classifier.&#8221; The 3rd International Conference on Information and Communication Technology Ariston Harianto, Eko Nugroho and Rio Fredericco, &#8220;Reinforcing Youth Reading Habits Through Text-Based Games.&#8221; ICIDM 2015 ITB Bandung Febndy Kwik and Raymond Bahana. &#8220;Using Augmented Reality to Enhance Aetherpet, a Prototype [&hellip;]<\/p>\n","protected":false},"author":34,"featured_media":194,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-169","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research"],"_links":{"self":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/169"}],"collection":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/users\/34"}],"replies":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/comments?post=169"}],"version-history":[{"count":10,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/169\/revisions"}],"predecessor-version":[{"id":195,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/posts\/169\/revisions\/195"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/media\/194"}],"wp:attachment":[{"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/media?parent=169"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/categories?post=169"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/international.binus.ac.id\/gamelab\/wp-json\/wp\/v2\/tags?post=169"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}