People Innovation Excellence



Dewinta Aryanie and Yaya Heryadi. “American Sign Language-Based Finger-spelling Recognition using k-Nearest Neighbours Classifier.” The 3rd International Conference on Information and Communication Technology
Ariston Harianto, Eko Nugroho and Rio Fredericco, “Reinforcing Youth Reading Habits Through Text-Based Games.” ICIDM 2015 ITB Bandung
Febndy Kwik and Raymond Bahana. “Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game.” Procedia Computer Science 59 (2015): 282-290
Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. “A Method for Dance Motion Recognition and Scoring using two-layer Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar.” Consumer Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE
A. Wijanarko and R. Kosala. “A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case“. Advanced Science Letters, 20 (1), 32-36, 2014
Jude Joseph L. Martinez and Kevin Tjahjadi. “Integrating Physical Card Games with Digital Video Games through RFID Tagging.” International Journal of Future Computer and Communication 3.1 (2014)
Marcella Christiana and Raymond Bahana. “Puzzlar, a Prototype of an Integrated Puzzle Game using Multiple Marker Augmented Reality.” ARPN-Journal of Engineering and Applied Sciences, Volume 9, No. 10
Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. “Stochastic Regular Grammar based Learning for Basic Dance Motion Recognition,” in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2013), Bali
R. Yogya and R. Kosala. “Comparison of Physics Frameworks for WebGL-Based Game Engine” Proceedings of the International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of Conferences
Mario Setianto and Raymond Bahana. “Perancangan dan Pembuatan Puzzle untuk Anak Autis dengan Adobe Flash.” Jurnal Elektro Unika Atma Jaya 6.1
Raymond Bahana, and Bayu Prakoso Dirgantoro. “Using Augmented Reality to Enhance Art Exhibition at BINUS International .” Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1
Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Skeleton Descriptor for Kinesthetic Element Recognition of Bali Traditional Dances,” in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and Simulation (CIMSim2012), Kuantan, Malaysia
Eko Nugroho, Adieb A. Hariyadi. “Creative Learning and Research Through Modern Board Game“. Triple Helix 10 th International Conference 2012, Bandung
Yaya Heryadi., M. I. Fanany, and A. M. Arymurthy. “A Syntactical Modeling and Classification for Performance Evaluation of Bali Traditional Dance,” in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2012), Jakarta
Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Grammar of Dance Gesture from Bali Traditional Dance,” International Journal of Computer Science Issues, Vol. 9, Issue 6(1)
A. Wijanarko and R. Kosala. “A Study of Cloud Computing as a Game Platform“. LAP LAMBERT Academic Publishing, 2012
Jude Joseph Lamug Martinez and Erwin Adi. “A Study to Design a Low Cost and Marketable Game.“ International Conference on Economics, Trade and Development (ICETD), 2011
G. Pranatio and R. Kosala. “A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game“. Proceedings of the Second International Conference on Advances in Computing, Control, and Telecommunication Technologies (ACT), 2010
Jude JL Martinez, Erwin Adi and Aloysius Theo Prima. “A Study of Color as an Attribute that Intensifies Users’ Engagement in Gameplays.” International Journal of Multimedia and the Arts (IJMA), 2010
Yaya Heryadi and Raymondus Kosala. “Simulating Biped Jumping Behavior using Evolutionary Algorithm.” In Proceeding of 3rd International Seminar on Industrial Engineering and Management, Bali
Sandy M. Colondam and Yaya Heryadi. “The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game.” In Proceeding of Computer Game & Allied Technology ’08.” Singapore
W.B. Liu and R. Kosala. “Authoring Tool for Existing Game Engines“. Proceedings of the International Conference on Games and Allied Technologies, Singapore, 2008
Yaya Heryadi, “Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School Students Toward Computer Game.” In Proceeding of the 4th International Conference on Information & Communication technology and Systems (ICTS 2008), Surabaya
Raymond Kosala. “Serious Games Overview“. Proceedings of National Conference on Multimedia and Computer Games, 2006

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